00:00
00:00
Starblinky

58 Game Reviews w/ Response

All 231 Reviews

0 reviews are hidden due to your filters.

Okay so I died instantly then went into the 3D part with tons of hallways.. I walked around for like 5 minutes, is that it then? What am I supposed to do?

edit: oh just checked when this was uploaded :<

larrynachos responds:

Unlock characters escape via door

How big is the file size? Seems like the Ruffle player won't even load. I don't get a white screen, just black. As if Ruffle hasn't even loaded.

I'll post in the Ruffle discord, maybe it's a Ruffle issue

RunningZombie responds:

actionscript 3 doesn't work with well with ruffle.

I fucking love the concept behind this. And the way its presented is really really well done. I love the lobby/intermission area and the wise cracking receptionist.

It's all laid out very thoughtfully. The fighting is pretty fun. It would be cool though if there was a bit more strategy behind the attacks or why I might want to use a certain attack. I like that it gets a lot harder later forcing you to use the shield, it would be cool to have more situations where I really have to use a certain shape.

Overall I really liked it. Cute game, fun ideas and really reminds me of classic indie games I used to play on the Macintosh when I was young

Stepford responds:

Thank you so much!

Andyl4nd responds:

Thank you, appreciate the feedback!

This is my favourite game of the jam so far. Played some REALLY damn good and polished games but this ones got something special.

3rd game I played with Yoshi's Island flavours. Really like the art style, reminds me of some older PC games crossed with Yoshi's island, super nostalgic especially with the audio. Honestly the audio was really good, loved the different atmospheric sounds changing in different areas and the bug noises suited really well.

Gameplay is fun, I like that you keep your power ups. Wish it was more obvious what the power-ups do in-game rather than having to read the authors description. And the hit boxes on some of the enemies feel too big. But I really enjoyed exploring and discovering new enemies and dying because I didn't know how they'd attack me, stupid frogs >:(

You could actually dial back the power ups quite a bit and force the player to collect all of them to be able to reach the end.
I would have been happy to keep playing, only issue was I had no idea where the other power ups were!

I did feel like I kind of found my own path to the end though which was cool, rather than being forced into a set path. At least it felt that way. Great job, 10/10

https://imgur.com/a/MmjK0In

gustavvonperiwinkle responds:

So glad you enjoyed it! The hit boxes on the beetles and caterpillars are a bit too large but it was too late to change it for the jam submission. I had gotten good enough playtesting the game that I didn't notice lol. I plan to add a little "Stamina +" and "Speed +" cartoony text that pops up when you collect the items as an additional in-game nod to the player.

Thanks for the comment on the sounds! I spent a lot of work on those. Half of them are me making noises into a microphone and processing them =P Was having trouble finding VSts or synths to emulate what I wanted in my head so I just used my mouth lol.

As to the paths--there are about 4 or 5 main ones with several offshoots. I added all the wood signs to help guide the player--but not constrict them. The goal was for every direction the player chose--to reward them with something.

Thanks again for playing!

Actually the level editor is super impressive, they are such a pain in the ass to make so I'm surprised at how well this was put together.

I felt like the campaign was okay, it worked pretty well. Controls feel pretty good and everything. I really enjoyed the level editor though, I spent like an hour and a half at least in it. My level "Super Happy Fun Time" I think turned out pretty darn good. I'm not seeing it in the user submitted levels though :O

I tested/shared it 3 times and still no show. Ah well, maybe it just takes a bit?

And I didn't have any issues running the game like some people did. I'm using Safari btw. It does lag a bit at times though.

PsychoGoldfish responds:

Try making a whole tower, than you’ll get a code you can share

Really like the artwork! You have a really nice artstyle.

Btw I think I chose the wrong answer every single time D:

AND OMG the ending! I won't spoil it for anyone but cmon! This is so great. One of my favourites from the jam

Butzbo responds:

Wow thanks! And glad you liked that bonus at the end :)
As someone commented, choosing all wrong answers may be like completing it 100% hahah!
And now that you mention it, it's time to catch up with all of the games!

Man I feel like this could have been made by Joe Cartoons. Its pretty cool and totally takes me back.

I'm really bad at saving the people btw

Cyberdevil responds:

That's an awesome compliment man. :) Thank you.

Protip: if you're using a mouse it may actually be easier to save them by order of altitude, swooping from side to side, than to move up and down between the nearest ones.

It looks like it would be a really cool version of this genre but I'm not getting any beats (arrows) coming down. I only get like 5 near the start of the song then that's it. I started it over again 5 times, same thing happens :(

I really wanna play this though! Looks like it'd be really good.

Edit: Haven’t played the new version yet but I will try it later tonight :)
Glad you were able to update the game

Edit: okay just beat it :)
Was pretty cool, loved the songs and the theme, its a bit hard on mobile to physically move your thumbs that fast but I did okay. I know Ruffle can do multitouch somehow... I saw someone submitted a game with it, I think that would help with the issue where sometimes when using 2 fingers it wont register 1 press.

Glad you were able to finish the game as it was meant to be. Its pretty good! (Also pretty hard)

BrandyBuizel responds:

The full song is now playable, sorry about that. Your persistence helped push me to finish the game :)

I regrettably had to rush publishing the game to make it in as part of the Flash Forward Jam, but I've spent the last few days cleaning up the game to be in a more fun/complete form so please enjoy!

NO! I died trying to shift gears! I really like the animations and the character designs are pretty cool. Its super cute.

The actual story/animation ideas were really funny, I liked how the cop car turns into the restaurant guys.

--- Okay tried again and died on the gas pedal D;
--- okay again on the space bar. What the heck wasn't expecting that.

The sounds/music were really nice too, I might have to come back to finish this. I want to see the end.

RobC3 responds:

Hi! thanks for all the encouraging comments. Thanks for playing and I wish you good luck on your Jam submission as well.

Collect ALL wealth!

How did you even do the background movement in Ruffle? tf.

I feel like im playing meatboy or something, definitely was swearing a lot playing it!

I got to level 4 after like 15 min. I'm grateful that you made the wealth save after I bring it back.

Cool game, cool presentation

Edit: oh yeah, i dno why I didn’t consider using a gif, and yes I had fun.

HapPie responds:

Backgrounds are just gifs I made elsewhere, hope you had a fair bit of fun swearing.

Flash game maker

Lindsay @Starblinky

Age 37, Male

Joined on 9/24/04

Level:
18
Exp Points:
3,352 / 3,600
Exp Rank:
16,059
Vote Power:
5.98 votes
Rank:
Civilian
Global Rank:
80,743
Blams:
7
Saves:
68
B/P Bonus:
0%
Whistle:
Normal
Trophies:
4
Medals:
1,407
Supporter:
3y 2m 27d
Gear:
3